Game Review: Rogue Legacy

Rogue Legacy

This week’s review is of older indie platform game which has been around since mid-2013 on PC but has recently been re-released for the PlayStation consoles on July 29, 2014.

Like most indie games, Rogue Legacy tries to make itself unique from other games on the market. The game achieves this with its system of swapping out the player character for a randomly selected ‘heir’, once the original player character dies. But not every hero is born the same as they come with traits which could either help or hinder your progression through the game, such as colour blindness (turning the world black and white) or dwarfism (which makes your player character smaller than average).

In the game the castle you travel through is always randomly generated, unless you acquire the architect’s services early on where he can lock down the layout of castle from your previous run at the expense of receiving 40% less gold while in the castle which makes him useful for attempting to challenge the bosses if you find their rooms. During each character playthrough you will be set to try and collect as much gold as possible whilst also trying to find the bosses to fight in order to progress towards the end of the game. When picking your heir you have to take into consideration the traits they may have and what class they are, as each class acts and performs differently.

There are 3 starting classes to choose from, including: warriors, who have higher strength; mages, who can make use of advanced spells; and assassins, who have various stealth techniques and increased critical hit damage. These classes can be upgraded and new ones can be unlocked as you move through the game by buying them. The games castle is laid out so that it gets increasingly difficult the further away you move from the first room, with the Castle being the easiest, moving into the Forest on the far right of the map. Higher level areas such as the Maya and the Darkness are not suggested until you upgrade your hero.

The game manages to keep itself entertaining and fresh with its randomised layout and characters, plus the large variety of enemy types keeps combat exciting. The many secrets that can be uncovered throughout the Castle provide an interesting change of pace when compared with combat. Collectible armour and runes keep the player engaged and serve as swappable upgrades in addition to the permanent upgrades that can be gained.

The game can become tedious over time to most players as you need to constantly play and earn enough gold to acquire the upgrades you need as the majority of gold earned is taken by the frustrating gatekeeper upon entering the Castle. Aside from this and a few bugs, the game plays well and is fun to play, I’d recommend the game for anyone interested in a well-rounded and fun to play adventure, with a unique spin on character generation.

Samuel Whittaker